Who Are We?

Knowing the product is only half the battle. Understanding the team behind it and their goals help with seeing the vision.

We Are...

Fans. We are in no way affiliated with the ArenaNet or any of their products. Additionally, we are in no way affiliated with Wizards of the Coast or any of their products. But we are passionate gamers who enjoy the hobby of TTRPGs. We simply wish to spread the joy originally manifested in Guild Wars with those who prefer a different medium to explore the world of Tyria. 

Our Guidelines

1.   We are all volunteers.   None of us should expect the others to set aside important life events in order to complete something, or to even stay on. Life comes first, this comes later. Much - much later.

2.   We will not be making money from this.   This should be a given - it's a fan project, and we do not own the IP. If something comes up later down the line that is perfectly legal and awesome, then this could change. However, the goal is to create an awesome setting(s) and campaign(s) that others can enjoy without a paywall. That means even if we get into the awesome realm of offering hardcover stuff, the PDFs will ALWAYS be free and available to the community.

3.   We are a semi-public group.   While I do not mind sharing some of our work, I'd rather not others influence directly on the project unless they are members or go through the proper channels to contribute (pull requests or issue opening). Pretty simple. It's not like we are a secret agency - feel free to discuss and share whatever you'd like.

4.   Be courteous.   This falls in line with the first guideline, but don't expect everything will get done right away. We are all our own people, and with that in mind, please respect that. This goes for anything that also may or may not branch into the realm of political or religious discussions. This is not a ban, as I do not support censorship - simply, don't be assholes to other people.

5.   Content.   I would like to keep the lore and things as close to the actual thing while making it worthwhile and appropriate for the TTRPG universe. And while GW2 does exist and is awesome, we will be sticking with primarily GW1 lore for adhesiveness. Still, if you have an idea, let's hear it!

6.   Questions or Concerns.   If you have any, feel free to make comments or open a ticket on GitHub, chat in our discord, or email me directly at lloyd094@gmail.com.

FAQ

But wait - GW2 has this totally AWESOME piece of lore!
Does it help out the lore of GW1 without messing something up? Sounds good. Otherwise... we have to be very careful.

Okay... So what if you guys go away?
If we manage to POOF? Got you covered. That's why we're on GitHub, making this able to be shared! If we every go away, our progress can still be used by others out there.

What if I want to contribute by giving you info, but don't want to do more work than that?
Cool - put in an "Issue" so we can check it out and document it! It still helps.

What if I want to "join" you?
Stop by and say hello on Discord! If you have any skills that you think could be useful, even better!

Sweet. I want to send you guys some money for this awesome thing!

NO! Legally, we can't. Besides, if you want to help us out, there are other things you can do such as sharing the project or contributing! We will still feel your love!